Session 22 - Diamond Lake Has Gone All Squirmy

29th of Marpenoth, 1371 DR
It was good to sleep in my own bed again. I got better rest last night than I have in a tenday. After a fabulous breakfast, we had a chance to talk to Jasper’s friend. The man seems to have discovered a way to use the powers of the green worms against ‘em. He brews potions out of ‘em and seems to be immune to their burrowin’. In fact, it’s as if the worms don’t recognize him as food.

Very strange. Makes me wonder how we can use his skills to combat the worm threat.

Then we headed off to the garrison to another town council meetin’. Along the way, we discovered that Seargent Voss and Sparrow had both become worm zombies or, as the townsfolk call them, “squirmers.” We had destroy they both. It was a horrifiyin’ thing to do, but I just keep remindin’ myself that they weren’t Voss and Sparrow anymore…just a pair of brain-hungry zombies infested with the harbingers of some evil overgod.

The council meetin’ went about as expected. We got a reward (much smaller than expected) for dealing with Nergul. Sheriff Cubin and that little thief of a lieutenant tried to make us look like criminals again, but once again, I was able to point out, not only the flaws in their arguments, but also shined a light dangerously close to their lies and incompetence. They backed down.

The council made us Agents of the Alliance – a post that comes with an oath and a monthly stipend. They made Kullen and his cronies peace officers. Can you believe that? Kullen is now an authority figure! The albino tried to pick a fight with us after the meetin’, but I diffused the situation by supportin’ Kullen and his new position. I figure, even in a position of authority, there’s only so much bad Kullen can do. With Smenk now a mindless squirmer, Kullen doesn’t have the brains, creativity, or personality to be as harmful to the town as Smenk was.

I managed to get a short but blissful moment with Marcella. She’s doin’ well, and I was glad to see she hadn’t been hurt in all this turmoil. I’ll have to do somethin’ special for her before we leave for Waterdeep. Gods knows when the next time I see her will be.

After getting’ fitted for our new tabards, we met with Allustan. He wants us to go to Waterdeep to talk to Eligose the Sage in the Sea Ward. Apparently, he believes he can shine some light on what our next course of action should be. I also told Allustan about Jasper’s new friend and the fact that I think they should compare notes. Allustan agreed to pay him a visit.

We had to get rid of Storn’s Owlbear. Storn ain’t gonna be around to tame it and it’s growin’ like a weed. So we sold it to Zalimandra. While doin’ that, we got to see exactly how bad Diamond Lake had become. Buildins had burned, there were huge pyres for bodies…all in all…it was depressin’. I wanted to stay and help sort things out here, but Allustan was insistant – and with good reason. If an outbreak of worms can do all this to Diamond Lake in just a few short days, imagine what chaos would erupt if the same thing happened in a city the size of Waterdeep where people are living all on top of each other.

On the way back to the guild hall, we dispatched a family of squirmers and rescued a child. Last night, the Dire Wolf got into the compound and savaged a horse, but we saved it. On our first day out of Diamond Lake headed for Waterdeep, that damned Black Dragon strafed us! It swooped down and breathed acid all over Adrinar and Storn. And then just flew away.

What he hell was that?

It seems I forgot to mention Adrinar. He’s an Elf mage of some kind. Seems to have the bearing of one of those Cormyryn Warmages. The council basically assigned him to our guild, completely ignoring our charter (which they themselves approved). He’s a good guy though. He came up to us and apologized for the way he had been forced upon the group and agreed to adhere to our probationary acceptance. I think he’s gonna work out fine.

30th of Marpenoth, 1371 DR
We arrived at the Bargewright Inn today. Stayin’ here the night and getting’ an early start for Waterdeep in the mornin’.

No comments: